using System;

namespace Nyanimals
{
	public class CPlayerBaseState : CObjectBaseState
	{
		protected CPlayer player;
		public CPlayerBaseState(string szName, CPlayer pl) : base(szName)
		{
			player = pl;
		}
		
		public override void Enter ()
		{
			throw new NotImplementedException ();
		}

		public override void Exit ()
		{
			throw new NotImplementedException ();
		}

		public override void Input ()
		{
			throw new NotImplementedException ();
		}

		public override void Update (float deltaTime)
		{
			throw new NotImplementedException ();
		}
	}
}

